Alexander Degtyarev
My name is Alexander Degtyarev. I’ve been in the industry for almost 13 years, mostly doing mobile, PC and console games, but also spent some time working on computer vision, machine learning, simulations and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects and starting new.
Game Developer Generalist
game engines, performance optimization, content pipelines, tools, gameplay, graphics
✅ Relocation ✅ Remote / Hybrid / Office
📍 Berlin*,* Germany
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Contact
✉️ [email protected]
💼 LinkedIn
👨💻 GitHub
Work Experience
- Unity Technologies - RT3D, Professional Services / Consulting
12.2020 - Present
Senior Software Development Consultant - leading consulting engagements with various Unity customers, helping develop new projects, optimize and support existing once.
Mobile / PC / Consoles / Web
Profiling tools, C#/C++, engine customization
- CVEDIA - Industrial and Computer Vision simulations, synthetic dataset generation, ML
03.2019 - 10.2020
Senior Software Developer
PC / Linux / Docker
Unity Engine, C#, Python, Shaders, C++, RenderDoc, OpenCV, NSubstitute
- Playtika - Mobile Games - BoardKings
10.2018 - 03.2019
Technical Artist: Developing tools, custom shaders, supporting asset pipeline, VFX, PCG
Mobile (iOS / Android), Unity Editor
Unity Engine, C#, iOS, Android, Git, Jira, Shaders, Cg, Maya, Photoshop, Unity Editor
- Hazerim - Educational Game - Raido
05.2018 - 12.2018
Lead Developer: Starting project from scratch, tech consulting, managing remote dev team
Unity Engine, C#, WebGL, Git, Trello, Networking, XML **
- Core Five - Mobile Games - Gem Joy
07.2017 - 01.2018
Developer (Partnership): Developing project from scratch
Mobile (iOS / Android)
Unity3d, C#, Firebase, Appodeal, Git, Trello, Shaders/Effects, JavaScript, iOS, Android
- Halfbus - Desktop Games - Basement
07.2014 - 11.2019, Present (Maintenance mode)
Developer / Co-founder: Developing project from LudumDare game jam to Steam release
PC / Mac / Linux
Unity3d, C#, Steam/Steamworks.SDK, Git/Svn, Trello, Rewired, Shaders/Effects, Tools/Custom Editors
- Inventain (Playgendary) - Mobile Games - Buddy Super Run, Buddyman: Comix
03.2013 - 07.2014
Lead Developer: Leading team of 6 devs
Mobile (iOS / Android)
Unity3d, C#, Mobile, Git/Svn, Jenkins, Jira, Shaders/Effects, Tools/Custom Editors, Native plugins, OpenCV
- Nival - Mobile Games - Emaki, Alchemy - Satellite projects for Prime World
04.2011 - 03.2013
Developer -> Lead. Managed team of 3 devs on a later stage of projects;
Mobile (iOS / Android)
Unity3d, C#, Mobile, Git/Svn, Jira, Shaders/Effects, Tools/Custom Editors
Education
- Gymnasium #2
1998 - 2009
Linguistics / Math
- University - BSUIR - BS CS - Bachelor in Computer Science
2009 - 2018
Computer Science and Software Engineering
Faculty of Computer Systems and Networks
Speciality: (Mathematician - Systems Programmer)
Thesis: Runtime Tools for UGC creation.